Items
First-aid Kits
Med-Kits are used to unlock the self-heal action at the regular Healing speed or to
heal other Survivors at vastly greater Healing speeds.
The sole exception is the Emergency Med-Kit, which will also increase the
Self-Healing speed.
It should be noted that Med-Kits
cannot
be used to
heal one's self from the Dying State, as it prevents the use of any Items.
Types of First-Aid Kits:
Camping Aid Kit
A rudimentary First Aid Kit which can save lives in emergencies, even if it's
lacking some of its supplies.
Unlocks the Self-Heal action.
Increased the Altruistic Healing speed of
+25
%.
The Camping Aid Kit has a Capacity of
16
Charges.
First-Aid Kit
A standard First Aid Kit with all the necessary equipment for treating common to
more serious injuries.
Unlocks the Self-Heal action.
Increased the Altruistic Healing speed of
+35
%.
The First Aid Kit has a Capacity of
24
Charges.
Emergency Med-Kit
A sturdy and well organised Med-Kit equipped with top condition emergency supplies.
Unlocks the Self-Heal action.
Increased the Personal Healing speed of
+50
%.
Increased the Altruistic Healing speed of
+50
%.
The Emergency Med-Kit has a Capacity of
16
Charges.
Ranger Med-Kit
A large metal box containing medical supplies aimed at emergency rescues in hard to
reach, often isolated locations.
Unlocks the Self-Heal action.
Increased Altruistic Healing speed of
+50
%.
Increased Good Skill Check zone of
+16
%.
Increased Great Skill Check zone of
+15
%.
The Ranger Med-Kit has a Capacity of
32
Charges.
This page uses material from the "Camping Aid Kit", "First-Aid Kit", "Emergency Med-Kit" and "Ranger Med-Kit" articles on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .
Toolboxes
Toolboxes have two main uses: repairing Generators faster and sabotaging Hooks (6
Charges).
Not all Toolboxes are suited for both aforementioned uses, as some are specialised
for just one of them and perform poorly when executing the other.
Types of Toolboxes:
Worn-Out Tools
A metal box containing out of condition tools that could break at any moment.
Even without training, can be used to repair or break various mechanical components.
Increased Generator Repair speed of
+50
%.
Reduced Good Skill Check Success zone of
-10
%.
Unlocks the Sabotage action.
The Worn-Out Toolbox has a Capacity of
16
Charges.
Mechanic's Toolbox
A metal box with specialised mechanics tools.
Even without training, can be used to repair or break various mechanical components.
Increased Generator Repair speed of
+75
%.
Unlocks the Sabotage action.
Decreased Hook Sabotage speed of
-10
%.
The Mechanic's Toolbox has a Capacity of
16
Charges.
Commodious Toolbox
A large metal box containing basic tool and extra mechanical parts.
Even without training, can be used to repair or break various mechanical components.
Increased Generator Repair speed by
+50
%.
Unlocks the Sabotage action.
The Commodious Toolbox has a Capacity of
32
Charges.
Engineer's Toolbox
A metal box with highly specialised tools meant for engineering.
Most of the tools can be used by neophytes to make quick repairs or break various
mechanical components.
Increased Generator Repair speed of
+100
%.
Unlocks the Sabotage action.
Decreased Hook Sabotage speed of
-25
%.
The Engineer's Toolbox has a Capacity of
16
Charges.
Alex's Toolbox
A metal box containing mainly saws and vice grips of varying sizes but also other
tools.
Even though the content of this Toolbox is clearly aimed at destructive deeds, it
can be used to repair various mechanical components as well.
Increased Generator Repair speed of
+10
%.
Unlocks the Sabotage action.
Increased Hook Sabotage speed of
+50
%.
Alex's Toolbox has a Capacity of
24
Charges.
This page uses material from the "Worn-Out Tools", "Mechanic's Toolbox", "Commodious Toolbox", "Engineer's Toolbox" and "Alex's Toolbox" articles on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .
Maps
Maps are used to track and reveal the Auras of various Interactables located
throughout the Trial Grounds, though which ones specifically depends on a Map's
inherent ability and equipped Add-ons.
Tracking objects is a passive ability of the Map and merely requires to come within
a certain distance (by default
8
metres) of a track-able environmental object for it to be added to the Map.
Types of Maps:
Map
An old piece of parchment made out of a skin-like material that is rolled and sealed
with an uncoloured leather string.
Holding and channelling the Map unlocks great potential in your Aura-reading
abilities, revealing the Aura of all tracked objects at the cost
of slowly burning it.
Start the Trial with
1 Generator
tracked.
The Map tracks any of the following objects:
Generators within
8
meters.
Generators, Chests and Totems revealed by Detective's Hunch.
The Map lasts for
20
seconds.
Rainbow Map
An piece of parchment made out of oddly fresh skin with blood on its edge that has
yet to dry, and that is rolled and sealed with multiple coloured ropes and cords.
Holding and channelling the Rainbow Map unlocks great potential in your Aura-reading
abilities, revealing the Aura of all tracked objects at the cost of slowly burning
it.
Start the Trial with
3 random objects
tracked.
The Rainbow Map tracks any of the following objects:
Exit Gate Switches, Generators, and the Hatch when you come within
8
metres.
Various Killer Belongings when you come within
8
metres.
Generators, Chests, and Totems revealed by Detective's Hunch.
The Rainbow Map lasts for
20
seconds.
This page uses material from the "Map" and "Rainbow Map" articles on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .