Survivors

Claudette Morel

quote sign resembling Entity's clawsClaudette Morel is a studious Botanist, able to boost her team's survivability as well as her own. Her personal Perks, Empathy, Botany Knowledge, and Self-Care, allow her to spot injured Survivors and heal both herself and her team more effectively. She uses her time out of the fog to collect potent plants found around the Campfire to create tinctures that can stop bleeding.

Claudette coming out of the fog.

Claudette's perks:

Empathy

Unlocks potential in your Aura-reading ability:

The auras of Survivors in the Injured State or in the Dying State within 64 / 96 / 128 metres of your location are revealed to you.

Empathy does not reveal the Aura of a Survivor being carried by the Killer.

Hands covering a heart, image changes background color to display perk levels.
Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Increases your Healing speed by 30 / 40 / 50 %.

Reduces the Healing efficiency of Med-Kits by -20 %.

A flower, image changes background color to display perk levels.
Self-Care

Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25 / 30 / 35 % of the normal Healing speed.

Hand wrapping bandage over another, image changes background color to display perk levels.

Lore

quote sign resembling Entity's clawsFrom the day that her parents gave Claudette her first science kit, she loved experiments. Her single-minded pursuit lead to an early scholarship at a great college. It was a huge decision to leave Montreal, but the chance was too good to pass up. Her introverted nature means that chat rooms and forums are now her best source of social interaction. Her new favourite activity is to answer botany questions for others under her new moniker of Science Girl. One evening, during a long bus ride back from the city, Claudette took a stroll that would change her life. It only took a minute for her to get completely disoriented in the thick woods. She never found her way back. Her forum only started to wonder where she was a week after she stopped posting.

Claudette is not the outgoing type. Her brilliance provided her with a social handicap and she has fled the real world for chat rooms and forums. Botany and studies fill her life and even though she yearns for something else - it won’t come via a modem. Being thrown into a real-life situation can feel awkward and forced. But as she is used to shutting out the world, she suddenly finds hope in this inexplicable darkness that is slowly devouring her. A plant. A tree. A bush. Simple greenery that might save a life. She hides within and amongst them. Her knowledge and skills flourish as gruesomeness roams free around her.

Claudette posing with a bandaged hand.

This page uses material from the "Claudette Morel" article on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .

Dwight Fairfield

quote sign resembling Entity's clawsDwight Fairfield is a nervous Leader, able to locate his allies and increase their effectiveness. His personal Perks, Bond, Prove Thyself, and Leader, allow him to get in proximity of other Survivors and provide bonuses to their actions as well as his own. He is skilled at finding others and working as a group. His Perks help him and others by keeping them together and alive.

Dwight coming out of the fog.

Dwight's perks:

Bond

Unlocks potential in your Aura-reading ability:

The Auras of all other Survivors within 20 / 28 / 36 metres of your location are revealed to you.

Hands tied together, image changes background color to display perk levels..
Prove Thyself

Increases your Repair speed by +15% for each other Survivor within 4 metres of your location, up to a maximum of +45%.

This effect is also applied to all other Survivors within that range.

Grants 50 / 75 / 100 % bonus Bloodpoints for Co-operative actions.

Survivors can only be affected by one instance of Prove Thyself at a time.

Several silhouettes standing in unison, image changes background color to display perk levels.
Leader

You are able to organise a team to cooperate more efficiently.

Increases the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15 / 20 / 25 % while they are within 8 metres of your location.

This effect lingers for 15 seconds when leaving Leader's range.

Survivors can only be affected by one instance of Leader at a time.

Silhouette pointing in a direction, image changes background color to display perk levels.

Lore

quote sign resembling Entity's clawsDwight was geeky and scrawny through high school. He always wanted to be one of the cool kids, but somehow never had the charisma. He tried out for the football team but was cut, the basketball team didn't even take a look, and his grades were distinctly below average. One weekend, on a team-building exercise from his dead-end job, Dwight's boss led them deep into the woods before breaking out his family recipe moonshine. Dwight remembered taking the first sip before waking up late the next morning all alone. During the night, the others had abandoned him. Once again, the laughing stock of the community Dwight tried to hike his way out of the woods. That was the last anyone ever heard of Dwight Fairfield.

Dwight isn't the typical guy you think of when someone says "Survivor". He lacks that certain pizzazz and without his glasses, he's more or less blind. But as the sun sets and the woods come alive, Dwight clasps to his rat race life, making sure that he'll live to see another day even though something unimaginable is after him. Dwight won't stop. He'll survive no matter what. As others spent hours being seen in high school. He spent hours becoming invisible and avoiding danger. And it doesn't matter if it's dangers in the hallway or dangers in the woods. Survival is key. As other employees panic when terror infects them, Dwight makes use of his disturbing teen experience. The tables have now turned and now others need to follow to Dwight's firm directions if they are to survive as he knows how to disappear.

Dwight looking to the side.

This page uses material from the "Dwight Fairfield" article on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .

Kate Denson

quote sign resembling Entity's claws Kate Denson is a hopeful songbird, able to make the most of her surroundings.

Her personal Perks, Dance With Me, Windows of Opportunity, and Boil Over, grant her the foresight and feistiness to escape even the most dire situations.

Kate coming out of the fog.

Kate's perks:

Dance With me

When performing a rushed action to vault a Window, Pallet, or leave a Locker, you will not leave any Scratch Marks for the next 3 seconds.

Dance With Me has a cool-down of 60 / 50 / 40 seconds.

Legs in boots, dancing, image changes background color to display perk levels.
Windows of Opportunity

Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24 / 28 / 32 metres.

Eyes looking over an obstacle, image changes background color to display perk levels.
Boil Over

You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer, the following effects apply:

Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60 / 70 / 82 %.

Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16 metres.

Fills your Wiggle Meter by 33% of your current Wiggle progression upon landing, when the Killer drops from great heights.

Wild horse, image changes background color to display perk levels.

Lore

quote sign resembling Entity's clawsOne of Kate Denson's earliest memories was standing in front of her family, singing a song that she'd learned that morning at school, and watching smiles spread across their faces. Seeing how something as simple as a song could make people so happy was the moment when she knew what she wanted to do with her life.

She practised, learned the guitar as soon as she was big enough to reach over it, and was performing in front of crowds by the time she was eight years old. Her mother did everything she could to fulfil Kate's dreams, taking her all over their home state of Pennsylvania, then across the South, and even to Nashville itself.

Kate won folk music competitions and talent shows whenever she participated, but for her to win others had to lose, and that wasn't in her nature. She only wanted an outlet, a way to touch people's lives. To make them forget the worries of the world and just enjoy themselves, if only for a while.

With age came a new-found freedom. She bought a battered old Chevy truck and was able to travel around by herself, meeting fans and making new friends wherever she stopped. Hers wasn't a story of rock excess though: just the road, her guitar and maybe a good bourbon to end the day.

From sun-baked festivals to dark and cosy bars, people flocked to her voice and her self-penned songs of friendship, family, love and home.

These sentiments weren't just lip-service: she made sure to return home as often as she could, to help out in her community and entertain the local children with her tales of the wider world. She saw it as a way of giving back, of supporting others in the same way she had been.

It was home where she found most of her inspiration as well. She had always loved to take long walks in the woods around her town, exploring off the beaten track, finding a quiet spot to play and write her songs. She had a favourite location she returned to time and time again, a natural hollow, encircled by trees, that looked almost as if it had been blasted out of the rocks thousands of years ago.

Here she felt a strong connection to nature, and to the Earth itself. She let her mind be enveloped by the forest and it rewarded her with constant inspiration.

She picked up her guitar and played, her fingers dancing across the fretboard. The music that she made this time was unlike her usual uplifting tunes, being much more melancholy, even dark. Still, something compelled her to continue, to finish the song.

Around her, the leaves vibrated in unison with the guitar strings and the boughs of the trees lengthened, coalescing into a living form. Spider-like legs descended from the canopy above, grasping for her. Regaining her senses, she grabbed a rock and tried to beat them back, but their skin was hard as iron and the rock simply bounced off and skittered away.

The legs coiled like tendrils around her limbs and lifted her towards the darkness overhead. Fog rolled across the clearing, obscuring both Kate and the creature of nightmares that drew her up towards itself.

When the fog cleared, there was no sign of any struggle, or of life. Just an acoustic guitar, the scratch plate engraved with flowers; as well as the initials KD, inlaid in mother of pearl.

Kate posing, close-up.

This page uses material from the "Kate Denson" article on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .

Killers

Carmina Mora aka The Artist

quote sign resembling Entity's claws The Artist is a ranged-reconnaissance Killer, able to launch Birds of Torment across the Map to reveal and attack Survivors.

Her personal Perks, Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento, allow her to interrupt Survivor objectives, torment hooked Survivors, and use destroyed Totems to her advantage.

Artist coming out of the fog.

Artist's perks:

Grim Embrace

Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains a Token.

Upon reaching 4 Tokens Grim Embrace activates:

The Entity blocks all Generators for 30 / 35 / 40 seconds.

The Aura of the Obsession is revealed to you for 5 seconds.

Hand tangled in Entity's claws, image changes background color to display perk levels.
Scourge Hook: Pain Resonance

Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is hooked on a Scourge Hook, the following effects apply:

The Generator with the most Progression explodes, instantly losing 9 / 12 / 15 % of its Progression and starting to regress.

Survivors repairing that Generator will scream, but not reveal their location.

Hooks floating above an exploading generator, image changes background color to display perk levels.
Hex: Pentimento

You reveal the true power of the Totems, hidden within their remains.

You see the Auras of cleansed Totems.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.

For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: Decreases all Survivors' Repair speed by 20 / 25 / 30 %.
  • 2 Totems: Decreases all Survivors' Healing speed by 20 / 25 / 30 %.
  • 3 Totems: Decreases all Survivors' Recovery speed from being downed by 20 / 25 / 30 %.
  • 4 Totems: Decreases all Survivors' Exit Gate Opening speed by 20 / 25 / 30 %.
  • 5 Totems: All Totems are permanently blocked by The Entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

Artist's limbs above crumpled pile of bones resembling a destroyed totem, image changes background color to display perk levels.

Lore

quote sign resembling Entity's claws Carmina Mora was a gifted artist who carried the guilt of her young brother's death. Growing up a rugged coastal village in southern Chile, she sketched the sublime landscapes of Patagonia. Sitting outside, she painted dramatic fjords while feeding the crows nested in the tree next to the house.

She grew up carrying the guilt of her mother's sudden departure. Her father blamed Carmina for her mother's abandonment, which added to her grief. She became the caretaker of Matias, her little brother, despite still being a child herself.

A year later, Carmina was painting with Matias outside when the telephone rang. Her father remained in the yard, drinking his beer. Carmina rushed to the house to answer the phone and hung up a few seconds later. When she returned outside, Matias was nowhere to be seen. She asked her father, but he had paid no attention to Matias. She called her brother's name, looking for him everywhere. While searching, she saw a bright red coat floating on the narrow creek by the house — Matias' jacket. She jumped into the creek and found him floating on the surface with vacant eyes, unblinking. He had fallen and drowned.

Her scream tore the sky. Her father found Carmina sobbing on the creek's shore, clutching her brother's body in her arms, surrounded by a murder of crows. Her father snatched Matias's body away from her, and she cried until her voice broke.

The following morning, the world was cloaked in darkness. Her father did not say a word, because he did not have to. Carmina knew it was all her fault. Months passed, yet her loss was as fresh as morning dew. Crippled with self-loathing, she could no longer paint. Without Matias, life had no meaning.

On the bleak morning of Matias' birthday, Carmina walked to a narrow bridge several blocks away from home. She was convinced that nothing could bring her relief. Her mother was gone, her brother was dead, and her father blamed her for it all. She was convinced that she had nothing left to live for.

Carmina walked to the railing of the bridge that stood over the turbulent river. Locals had nicknamed the spot DeathLeap. Several cars drove by Carmina, but none stopped. No one seemed to care. She climbed over the railing and her legs wobbled as she stood on the lip of the bridge. She looked down, watching the fierce river smash into a giant boulder. She closed her eyes.

"See you soon, Matias."

Suddenly, a cacophony of caws filled the sky. Carmina opened her eyes and saw a black cloud of feathers flying towards her. The cloud split open and glossy black crows dove from the sky. One landed on her shoulder and stared intently into Carmina's eyes, as if peering into her soul. Her grip on the railing loosened and the crow cawed raucously. Carmina stared at the crow, confused.

Another crow landed on the railing, then another. Soon, a flock of crows were covering the railing of the bridge, staying close to her. She felt their heavy stare on her, calculative and enigmatic, as if they were assessing her. She looked down for a second and a thunder of caws interrupted her dark impulse. The crows seemed to care about her wellbeing. As she dangled over the edge with the wind blowing through her raven hair, Carmina felt akin to them. For the first time since Matias had died, Carmina did not feel alone.

She returned home, giving life another chance. The crows left, but Carmina suspected that if anything happened to her, they would return.

Inspired by her ordeal, Carmina picked up a brush. In the weeks that followed, she painted her experience, using black ink to depict the DeathLeap with a black cloud of feathers, the murder of crows that saved her life. The experience was transformative and launched her signature, black-ink surrealist art.

After several years, some colour pierced the darkness, and this shift of medium expanded her art form. She painted large-scale murals on busy street corners, designed grandiose costumes, and recited militant poetry. Carmina's art displayed local, intimate tragedies on a large scale, making them impossible to ignore. And everywhere she performed, crows followed.

Her performances grew bold and drew the attention of artists who found her style invigorating. She grew close to a group of painters who understood her iconoclastic vision. Her performances launched the Large-Scale Surrealist movement, which became a phenomenon.

Her renown grew enough to attract the commission of a multinational enterprise, The Vack Label. Carmina investigated the group, discovering that they gifted art pieces to select disreputable congressmen. Vack's commissioned artists seemed to disappear afterward.

Determined to expose the group's link to corrupt politics, Carmina accepted Vack's commission. The following week, Carmina painted a giant mural on a cemetery's columbarium, displaying the Vack Label logo as a surrealist grim reaper harvesting the fields of Chilean families. She wore a theatrical dress as she painted, on which she had stitched a poem about political revolution.

The piece sparked a radical debate about corruption. The controversy painted a target on Carmina's back. After receiving anonymous death threats, she took refuge in her father's house, bringing along her closest friends for safety.

That night, a gang of masked gunmen broke into the house. They swiftly subdued Carmina and her friends, threw them in a van, and drove off.

The following morning, a dry breeze blew sand on Carmina's face, awakening her. She was seated in a chair in the middle of the desert, with her legs tied and her hands handcuffed. Her friends were lying on the ground, tied up. A shadow fell over her face. Carmina looked up.

A man dressed in a long robe with his face hidden in a dark hood approached her. He pulled a silvery knife from his robe.

He grabbed her hands and recited a hymn in an unfamiliar language. Carmina held his gaze. He paused and brought down his blade with a sudden blow.

She cried in agony as her friends woke to a terrible sight; Carmina's severed hands falling in the sand.

The hooded man smiled in satisfaction. "How are you going to paint now?" Carmina cursed and screamed at him, wriggling against the bonds on her legs.

The man grabbed Carmina's chin. She spit in his face.

He grunted and pried her mouth open, pulling out her tongue. Carmina struggled in his hold. In a violent blow, he chopped off Carmina's tongue.

She howled in anguish. The man wiped his blade on his robe, leaving a trail of blood. "How are you going to recite poems now?"

Sorrow swelled in Carmina's chest, sharper than pain. Overwhelmed by uncontrollable rage, grief and loss overcame her senses. She had lost her little brother. And she had lost the only way to cope with such pain. Carmina screamed like on the day her brother died.

Raucous caws echoed through the wasteland. The sky was obscured by a cyclone of dark clouds. Black feathers fell on Carmina's bleeding arms. She looked up and saw a torrent of crows erupting from the clouds, diving on the hooded man.

As the ravenous crows pecked at his flesh mercilessly, Carmina smiled, watching her Surrealist art coming to life.

But her heart lurched with rage when she saw the crows move on to their next target, her friends on the ground. She screamed as waves of pain, guilt, and fright overwhelmed her. But it was in vain, the ravenous crows were uncontrollable.

Darkness fell over her eyes as her friends' agonising screams grew more acute. Death was coming and again, it was her fault.

A deep, Black Fog engulfed her.

Artist posing with limbs spread wide.

This page uses material from the "Carmina Mora" article on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .

Sally Smithson aka The Nurse

quote sign resembling Entity's claws The Nurse is a warping Killer, able to blink through obstacles and quickly close gaps with her Power.

Her personal Perks, Stridor, Thanatophobia, and A Nurse's Calling, allow her to decrease Survivor abilities and track them when they are injured.

She is focused on spotting and tracking, making it harder for Survivors to hide.

Nurse coming out of the fog.

Nurse's perks:

Stridor

You are acutely sensitive to the breathing of your prey.

Increases the volume of Survivors' Grunts of Pain by 25 / 50 / 50 %.

Increases the volume of Survivors' regular breathing by 0 / 0 / 25 %.

Mouth letting out stridor sound, image changes background color to display perk levels.
Thanatophobia

Their courage fades in the face of their undeniable mortality.

Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1 / 1.5 / 2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4 / 6 / 8 %.

Increases the Action Speed penalty by a further 12%, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

4 skeleton heads, image changes background color to display perk levels.
A Nurse's Calling

Unlocks potential in your Aura-reading ability.

The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20 / 24 / 28 metres.

Iris containing a skeleton head within a medical cross, image changes background color to display perk levels.

Lore

quote sign resembling Entity's claws Sally Smithson came to town with dreams of children's feet and laughter in a wooden home built by her husband Andrew. But life came not with smiles but with plans of destruction. Andrew worked as a lumberjack - a job with its perils. One day, Andrew's foreman had to pay Sally a visit, forever changing her life. She was alone.

Without food on the table and no other option, Sally had to find a way, but the only employment she could get was at the Crotus Prenn Asylum. Nobody sought employment there unless they were in dire need. Just like Sally. Without any education, she started at the bottom, doing the hard night shift.

Over the years, her mind had reached its limits, two decades of seeing horrid things that violate the eyes. Memories that are re-played every night. Being abused verbally and physically, by people without limits. Sally saw insanity from the outside, just to catch it herself.

Finally she could not take it any more and concepts of purification emerged inside her. She did what she felt was necessary. As the morning staff arrived one day in September - they found over fifty dead patients, lifeless, in their bed along four staff members, also dead.

Only Sally had survived the night, but her mind was gone, rocking back and forth non-stop. Exactly what happened is only known by her, but it seems that some of them had been choked as they had marks around their necks. They got her into an ambulance, but that ambulance never reached the hospital. It was found crashed in a nearby wood, all the staff dead and Sally nowhere to be found.

Nurse close-up, posing.

This page uses material from the "Sally Smithson" article on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .

Philip Ojomo aka The Wraith

quote sign resembling Entity's claws The Wraith is a stealth Killer, able to cloak and uncloak at the ringing of his Wailing Bell.

His personal Perks, Predator, Bloodhound, and Shadowborn, give him extra abilities to track and locate Survivors, making him a very efficient Hunter.

He focuses on tracking and hunting Survivors, making it easier to catch and kill them.

Wraith coming out of the fog.

Wraith's perks:

Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

The Scratch Marks left by Survivors spawn slightly / moderately / considerably closer together.

Footprint, image changes background color to display perk levels.
Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Pools of Blood are shown in bright red and can be tracked for 2 / 3 / 4 seconds longer than normal.

Bloodhound's head, image changes background color to display perk levels.
Shadowborn

You have a keep vision in the darkness of the night.

Increases your Field of View by 9 / 12 / 15 °.

Field of View gains do not stack.

Owl's eyes, up-close, image changes background color to display perk levels.

Lore

quote sign resembling Entity's claws Philip Ojomo came to this country without anything than hope for a new beginning. He was happy as he got offered a job at Autohaven Wreckers. A small scrap yard where bribed cops turned a blind eye for the somewhat shady business that took place.

Ojomo didn't care. He had seen criminal activity up close in his homeland and as long as he didn't get involved, he let things be. He just fixed cars and handled the crusher. Something he did really well. A car went in and a small, metallic cube came out.

It was not until one gloomy day that he, just by accident, saw some blood coming from one of the un-crushed cars. As he opened the trunk he found a young man, gagged and with tied hands with panic filled eyes. Ojomo freed the man who managed to run ten feet before Ojomo's boss stopped him and slit his throat. As Ojomo demanded answers he got explained to him that he'd been nothing more than a simple executioner as more or less every car had a soul in them as this was a "service" the scrap yard provided to certain "clients".

Ojomo snapped and went ballistic. He threw his boss in the crusher and let it slowly compress, as the head stuck out, Ojomo grabbed it and pulled head and spine out of the body. Then he left and was never seen again.

Wraith close-up, posing.

This page uses material from the "Philip Ojomo" article on the Dead by Daylight wiki at Fandom and is licensed under the Creative Commons Attribution-Share Alike License .